I don't believe that /assist, the idea of having a /focus target, or the ability to choose the rank of heal cast based on whether Shift is being held down (man that would save me so much Quickslot room!) is gamebreaking. Every single macro "will still require human interaction to use", aka a key press/mouse click.You can't use WoW macros to create a bot (that takes more sophisticated software).
CREATING TEXT BLOCKS IN LOTRO FULL
I'm cautiously excited about LUA coming to LOTRO, but I had to comment on the above quote.Īnyone who has used macros in WoW knows full well that: We are very excited about this feature and look forward to the day when it goes live allowing players to have a much more customizable experience with our graphical interface. As we come closer to the actual launch, we will provide more information into the specifics of the system. I hope this information clarifies what “Lua scripting” means for The Lord of the Rings Online. It’s all about the UI and letting players change it so the information we already expose in our current UI can be presented in different aesthetic fashions. The ultimate goal for this system is to allow players to legitimately customize their UI as a largely upgraded version of our current long-standing “UI skinning” tech. For example, some of the popular requested APIs are: target, fellowship, and raid vitals, as well as vault functionality similar to the current API’s inventory functionality. Much like our initial launch of QuestGuide or DX10, we will likely launch the feature as a public “beta” stage/“work in progress” as we continue to solidify and expand the initial functionality.Īs for our future plans for this, our intention is to continue to add more API functionality after the initial launch. There are several internal hurdles that remain to be cleared before the initial launch of the system and it is not yet guaranteed that “Lua in LOTRO” will launch in the Volume 3 Book 2 (F2P launch) timeframe. We intend to continue heavy Beta testing on the Lua UI scripting system on the private test servers. Any UIs created through Lua scripts will still require human interaction to use. The system does not allow automated input such as mouse-clicks or macroing, nor does it allow automatic skill execution. To clarify, our implementation of Lua scripting in our game is not a macro-able/BOT-able interface.
![creating text blocks in lotro creating text blocks in lotro](https://i.ytimg.com/vi/bqY0hiW1qK8/maxresdefault.jpg)
This system has been implemented to allow players to override existing elements in the graphical user interface. Many of you have been asking what this means when it goes live. Today, we are in the process of Beta testing the Lua UI scripting interface on our closed Beta preview servers. Since then, we have gradually continued to develop the system alongside our other initiatives. Knowing this, a small group of us got together last year and began investigating the possibility of adding a UI scripting system.Īs several other games have used Lua successfully for UI scripting, we decided to look into it and were quickly able to get a prototype Lua UI scripting interface into our engine.
![creating text blocks in lotro creating text blocks in lotro](https://beardesign.me/media/bear-design-content-marketing-31.jpg)
What one player loves about part of the UI can send the player standing next to them reeling into a frothing rage of frustration.
![creating text blocks in lotro creating text blocks in lotro](https://i.ytimg.com/vi/Lr89L2t6WvA/maxresdefault.jpg)
CREATING TEXT BLOCKS IN LOTRO DRIVER
To start, I will say that the primary driver behind introducing UI plugins is this: no single version of a UI element will ever be ideal for all players everywhere. With the breaking news of Lua’s introduction into The Lord of the Rings Online, we wanted to give you a brief history of how this system came about, what state it is in, and where we want it to go.